Cozy Clutter: Working on a Lived-In Hobbit Hole Interior

Cozy Clutter: Working on a Lived-In Hobbit Hole Interior

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Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.

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Cozy Clutter: Working on a Lived-In Hobbit Hole Interior

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